Now for some 3D modeling from last
semester, well rooms for now. I’m sure I’ll
get around to posting other Maya projects from last semester, but I feel like they
need some touching up. So for now enjoy
some room modeling I did, some realistic texturing and then I did some cell
shading.
The assignment behind this was to
model a room from a photograph. It
seemed easy enough, but what I didn’t think about were all the objects on the shelves,
which were actually fun to do nonetheless.
These two rooms were for a
different class where I had to start a process book for an animated short. I was having a lot of fun in Maya, and
figured I would model a room for my character’s bedroom. This made it easier to form the storyboard as
well. The first room was made a too
little realistic for the style of the character. Then I learned how to do cell shading and
that seem to fit better.
This one was a trade I did for a
friend’s short, an ice cream shop. In return, she did a
turn around for my character for my short.